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Zeile 73: |
Zeile 73: |
| |Reparatur-Materialanzahl = 1 | | |Reparatur-Materialanzahl = 1 |
| |Reparatur-Handwerk = Zimmerer | | |Reparatur-Handwerk = Zimmerer |
| }}
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|
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| | |Versteckter Effekt = [[Attacke|{{weiß|Attacke}}]] {{wind|7}}, [[Präzision|{{weiß|Präzision}}]] {{wind|75}}, [[Parade|{{weiß|Parade}}]] {{wind|43}} |
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| {{Bonusbox
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| |Versteckte Bonuswerte = [[Attacke]] +7, [[Präzision]] +75, [[Parade]] +43
| |
| |Nahrungsbonus =
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| }} | | }} |
|
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|
| {| width="49%" valign="top" align="left"
| | === Syntheserezepte === |
| | width="100%"|
| | ---- |
| === Beschaffung ===
| |
| | |
| ==== Wird Verkauft von: ====
| |
| | |
| {| border="0" cellspacing="1" cellpadding="1" width="100%" style="text-align: center;"
| |
| !BGCOLOR="#ffdead"|Name
| |
| !BGCOLOR="#ffdead"|Ort
| |
| !BGCOLOR="#ffdead" width="50px"|Gil
| |
| |-BGCOLOR="#E0FFFF"
| |
| |
| |
| |
| |
| |
| |
| |}
| |
| |-
| |
| | width="100%" valign="top" align="top"|
| |
| | |
| ==== Wird Hinterlassen von: ====
| |
| | |
| {|border="0" cellspacing="1" cellpadding="1" width="100%" style="text-align: center;"
| |
| !BGCOLOR="#ffdead"|Name
| |
| !BGCOLOR="#ffdead" width="20px"|Lvl
| |
| !BGCOLOR="#ffdead"|Ort
| |
| |-BGCOLOR="#ffd9d9"
| |
| |
| |
| |
| |
| |
| |
| |}
| |
| |-
| |
| | width="100%" valign="top" align="top"|
| |
| | |
| ==== Erhätlich beim [[Sammeln]]: ====
| |
| {|border="0" cellspacing="1" cellpadding="1" width="100%" style="text-align: center;"
| |
| !BGCOLOR="#ffdead"|Job
| |
| !BGCOLOR="#ffdead"|Ort
| |
| !BGCOLOR="#ffdead" width="30px"|Güte
| |
| |- BGCOLOR="#C1FFC1"
| |
| |
| |
| |
| |
| |
| |
| |}
| |
| |-
| |
| | width="100%" valign="top" align="top"|
| |
| ==== Belohnung bei Auftrag/Mission: ====
| |
| {|border="0" cellspacing="1" cellpadding="1" width="100%" style="text-align: center;"
| |
| !BGCOLOR="#ffdead"|Name
| |
| !BGCOLOR="#ffdead" width="50px"|Routine
| |
| !BGCOLOR="#ffdead"|Starter
| |
| |-BGCOLOR="#EEE9E9"
| |
| |
| |
| |
| |
| |
| |
| |}
| |
| |-
| |
| | width="100%" valign="top" align="top"|
| |
| ==== Belohnung bei Events: ====
| |
| {|border="0" cellspacing="1" cellpadding="1" width="100%" style="text-align: center;"
| |
| !BGCOLOR="#ffdead"|Event
| |
| |-BGCOLOR="#EEE9E9"
| |
| |
| |
| |}
| |
| |}
| |
| {| width="49%" valign="top" align="right"
| |
| | width="100%"|
| |
| === Verwendung ===
| |
| | |
| ==== NPC-Verkaufspreis ====
| |
| {|border="0" cellspacing="1" cellpadding="1" width="100%" style="text-align: center;"
| |
| !BGCOLOR="#ffdead"|<font color="black"><big>NQ</big></font>
| |
| !BGCOLOR="#ffdead"|<font color="black"><big>HQ +1</big></font>
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| !BGCOLOR="#ffdead"|<font color="black"><big>HQ +2</big></font>
| |
| !BGCOLOR="#ffdead"|<font color="black"><big>HQ +3</big></font>
| |
| |-BGCOLOR="#EEE9E9"
| |
| | [[Gil]]
| |
| |
| |
| |
| |
| |
| |
| |}
| |
| |-
| |
| | width="100%" valign="top" align="top"|
| |
| ==== Verwendet in Synthese: ====
| |
| {| border="0" cellspacing="1" cellpadding="1" width="100%" style="text-align: center;"
| |
| !BGCOLOR="#ffdead"|Item
| |
| !BGCOLOR="#ffdead"|Handwerk (Stufe)
| |
| |-BGCOLOR="#E0FFFF"
| |
| |
| |
| |
| |
| |}
| |
| |-
| |
| | width="100%" valign="top" align="top"|
| |
| ==== Verwendet bei der Reperatur von: ====
| |
| | |
| {|border="0" cellspacing="1" cellpadding="1" width="100%" style="text-align: center;"
| |
| !BGCOLOR="#ffdead"|Item
| |
| !BGCOLOR="#ffdead"|Benötigte Menge
| |
| |-BGCOLOR="#ffd9d9"
| |
| |
| |
| |
| |
| |}
| |
| |-
| |
| | width="100%" valign="top" align="top"|
| |
| | |
| ==== Verwendet bei Auftrag/Mission: ====
| |
| {|border="0" cellspacing="1" cellpadding="1" width="100%" style="text-align: center;"
| |
| !BGCOLOR="#ffdead"|Auftrag/mission
| |
| |- BGCOLOR="#C1FFC1"
| |
| |
| |
| |}
| |
| |-
| |
| | width="100%" valign="top" align="top"|
| |
| ==== Verwendet bei Events: ====
| |
| {|border="0" cellspacing="1" cellpadding="1" width="100%" style="text-align: center;"
| |
| !BGCOLOR="#ffdead"|Event
| |
| |-BGCOLOR="#EEE9E9"
| |
| |
| |
| |}
| |
| |}
| |
|
| |
|
| <br clear="all"/>
| |
| === Synthese Rezepte ===
| |
| {{Infobox-Synthese | | {{Infobox-Synthese |
| |Hauptfertigkeit = Zimmerer | | |Hauptfertigkeit = Zimmerer |
Zeile 225: |
Zeile 103: |
| |Nebenfertigkeitstufe1 = 15 | | |Nebenfertigkeitstufe1 = 15 |
| |Nebenfertigkeitstufe2 = | | |Nebenfertigkeitstufe2 = |
| |Hauptwaffe NQ = | | |Hauptwaffe NQ = {{PAGENAME}} |
| |Hauptwaffe Q+1 = | | |Hauptwaffe Q+1 = [[Frost-Ahornzweig +1]] x 1 |
| |Hauptwaffe Q+2 = | | |Hauptwaffe Q+2 = [[Frost-Ahornzweig +2]] x 1 |
| |Hauptwaffe Q+3 = | | |Hauptwaffe Q+3 = [[Frost-Ahornzweig +3]] x 1 |
| |Nebenwaffe NQ = | | |Nebenwaffe NQ = |
| |Nebenwaffe Q+1 = | | |Nebenwaffe Q+1 = |